Ondar's guile, reflected damage to projectile not being evaded properly

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Litheum wrote:
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Angryweasel wrote:
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Vipermagi wrote:
It is your own attack being reflected back to you; the mob doesn't use your own attack against you.


Yes but seeing how it has been reflected it's no more my own accuracy caring it at least from a logical standpoint.



Your arrow carries XX damage, which carries back to you.
Your Spell carries XX% crit, which carries back to you.
Your attack carries XX% accuracy, which carries back to you.

That exact same arrow/attack/etc. is then mitigated by your defensive stats.
I see no lack of logic there.

It allows you to mitigate reflect damage reliably.
Otherwise, mods and stats on monsters you hit would widely change each time you reflect, making it very difficult to calculate the mitigation you need. Which would be a very frustrating mechanic.

It makes sense, and allows the damage to be reliably mitigated.

I think he wants it so that accuracy increases your chances to evade the reflect ability of the monster/reduce the amount of damage reflected or some such. you're more accurate, so why don't you use that skill of yours to evade the reflection mechanic? :P
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Last edited by Nicholas_Steel on Jul 23, 2013, 2:01:12 PM

I am curious if this change means Lioneye bow users cannot evade reflect hits, or if it means they can take a minimal quantity of evasion (since they're attacks can't be evaded still hitting enemies consistently) and have a super high chance to evade reflect hits
Last edited by piperazinedream on Jul 23, 2013, 3:55:57 PM
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Lioneye bow users cannot evade reflect hits

This is correct. Same for Resolute Technique.
Code warrior
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Litheum wrote:

Your arrow carries XX damage, which carries back to you.
Your Spell carries XX% crit, which carries back to you.
Your attack carries XX% accuracy, which carries back to you.

That exact same arrow/attack/etc. is then mitigated by your defensive stats.
I see no lack of logic there.

It allows you to mitigate reflect damage reliably.
Otherwise, mods and stats on monsters you hit would widely change each time you reflect, making it very difficult to calculate the mitigation you need. Which would be a very frustrating mechanic.

It makes sense, and allows the damage to be reliably mitigated.



How can the accuracy I use to hit my opponent be used 100% against me? Logically it should be his accuracy with his reflect that in the end determined the chance I had to dodge it. Bow users can't block so the only way now to go is Armour so a fully dodge bow ranger is not really that viable with this way they handle reflect.
"I'm afraid if I stop drinking the cumulative hangover will kill me" ~ Sterling Archer
IGN: Angryweasel / PopTheWeasel
Last edited by Angryweasel on Jul 23, 2013, 4:32:40 PM
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Rhys wrote:
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Lioneye bow users cannot evade reflect hits

This is correct. Same for Resolute Technique.


can they DODGE their own reflected hits then?
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Angryweasel wrote:


How can the accuracy I use to hit my opponent be used 100% against me? Logically it should be his accuracy with his reflect that in the end determined the chance I had to dodge it. Bow users can't block so the only way now to go is Armour so a fully dodge bow ranger is not really that viable with this way they handle reflect.


after 11.2 ranger revamp I extensively played EV + AR build and think that (besides CI + EV that is simply incredibly broken in theory and we will see how much in practice soon as im leveling CI+EV shadow on my alt account) AR+EV is the way to go. pure EV is nice and finaly semi-viable but that extra bit of AR makes a difference

my ranger has this armor (nothing to brag about but still even with pitiful stats it is the best ive got):



I tried to use something with like 1900 EV and.. lack of that 900 AR is REALLY noticeable. auras can compliment that but still - high multiplier of low base gives low result still. [definately WTB AR+EV (not EV+AR!) 5l chest. got 2-3ex for that]

as for the reflect - just have elemental resist flask with you tuned for your main ele dmg. that really helps survive ele crits. with armor.. molten shell + granite are the most commonly used options
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sidtherat wrote:
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Angryweasel wrote:


How can the accuracy I use to hit my opponent be used 100% against me? Logically it should be his accuracy with his reflect that in the end determined the chance I had to dodge it. Bow users can't block so the only way now to go is Armour so a fully dodge bow ranger is not really that viable with this way they handle reflect.


after 11.2 ranger revamp I extensively played EV + AR build and think that (besides CI + EV that is simply incredibly broken in theory and we will see how much in practice soon as im leveling CI+EV shadow on my alt account) AR+EV is the way to go. pure EV is nice and finaly semi-viable but that extra bit of AR makes a difference

my ranger has this armor (nothing to brag about but still even with pitiful stats it is the best ive got):



I tried to use something with like 1900 EV and.. lack of that 900 AR is REALLY noticeable. auras can compliment that but still - high multiplier of low base gives low result still. [definately WTB AR+EV (not EV+AR!) 5l chest. got 2-3ex for that]

as for the reflect - just have elemental resist flask with you tuned for your main ele dmg. that really helps survive ele crits. with armor.. molten shell + granite are the most commonly used options


Well for myself I use a Lioneyes so a lot of the dmg is physical Though I whent the CI/IR way so it's not an issue for me. Though I still find it weird it devaluates evasion even more at endgame as the % mitigation drops enormously everytime you have to fight a ref pack.
"I'm afraid if I stop drinking the cumulative hangover will kill me" ~ Sterling Archer
IGN: Angryweasel / PopTheWeasel
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sidtherat wrote:
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Rhys wrote:
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Lioneye bow users cannot evade reflect hits

This is correct. Same for Resolute Technique.


can they DODGE their own reflected hits then?

If you are meaning to say with acrobatics, that(to my knowlege) has not been made clear yet. With evasion it seems the answer is no.
Last edited by piperazinedream on Jul 23, 2013, 6:08:01 PM
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sidtherat wrote:
can they DODGE their own reflected hits then?

From Acrobatics? Yes. You CAN dodge attacks from players with Resolute Technique/Lioneye's Glare.
Code warrior
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GGG_Neon wrote:
Hello,

I have logged on your character locally (yesterdays version of your character) to test this and I thought I'd provide the base math behind this to you.

chance to hit = attacker_accuracy / ( attacker_accuracy + ((defender_evasion/4)^0.8))

Above is the formula for the evasion/accuracy mechanic.

When I was using your character your stats were:
Accuracy: 1182
Evasion: 5266

The way reflect works now is that it uses your character's accuracy versus your character's evasion, prior to the change that included the capability for Ondar's Guile to assist in evading reflected projectiles it was the monsters accuracy versus your evasion.

When you are viewing your character stat sheet you are provided with an estimated chance to evade (you here have stated 60%), this is an estimated value of evasion when monsters are hitting you, but as this is not the same circumstance that occurs when reflecting damage to yourself, this value is inaccurate in this case.

Math:
Chance to Hit = 1182 / ( 1182 + ((5266/4)^0.8))
Chance to Hit = 79.06% (Rounded to 2dp)
Chance to Evade Reflected Damage = 100 - 79.06 = 20.936% (Rounded to 3dp)
Chance to Evade Reflected Damage with Ondar's Guile = 2*20.94 = 41.87% (Rounded to 2dp)

After testing this thoroughly on your character, I can confirm you have a 41.87% chance to evade reflected projectile attacks. which is correct.

Hope this clears it up.


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